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	<title>Flexknowlogy - Jared Stein&#039;s ARCHIVED blog - update to jaredstein.org &#187; sessions</title>
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	<description>Jared Stein&#039;s archived blog on education, technology, culture, and the web</description>
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		<title>DT&amp;L08 Notes: Generate and Play Games on Mobile Devices</title>
		<link>http://flexknowlogy.learningfield.org/2008/08/07/dtl-2008-notes-generate-and-play-games-on-mobile-devices/</link>
		<comments>http://flexknowlogy.learningfield.org/2008/08/07/dtl-2008-notes-generate-and-play-games-on-mobile-devices/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 16:44:51 +0000</pubDate>
		<dc:creator>Jared Stein</dc:creator>
				<category><![CDATA[2008]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[DT&L08]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pocketpc]]></category>
		<category><![CDATA[sessions]]></category>

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		<description><![CDATA[Notes taken at Distance Teaching and Learning Conference 2008 in Madison, Wisconsin.
Presenter: Dam Lim
Learning games are built for mobile devices using SWF and XML. Mr. Lim talks about how he would like a single interface, and comments on possibilities for inter-institutional collaborations.  I&#8217;m sure John Krutsch will be talking to him afterwards.
How does this [...]]]></description>
			<content:encoded><![CDATA[<p style="color: #555;font-size: 90%;margin: 1em">Notes taken at <a href="http://www.uwex.edu/disted/conference/index.cfm">Distance Teaching and Learning Conference</a> 2008 in Madison, Wisconsin.</p>
<p>Presenter: Dam Lim</p>
<p>Learning games are built for mobile devices using SWF and XML. Mr. Lim talks about how he would like a single interface, and comments on possibilities for inter-institutional collaborations.  I&#8217;m sure <a href="http://twitter.com/johnkrutsch/statuses/880551423”">John Krutsch</a> will be talking to him afterwards.</p>
<p style="color: #555;font-size: 90%;margin: 1em">How does this work cross-(mobile-)platform? I know you can play YouTube videos, but you can&#8217;t generally run Flash content on iPhone or on Treo&#8217;s Blazer. Mr. Lim is using Windows Mobile on a PocketPC to demo this.
</p>
<p>Plays a YouTube.com videos that show how making of the game works.</p>
<p style="color: #555;font-size: 90%;margin: 1em">YouTube.com video is too small to see. Should make it full-screen.</p>
<p>Quickly demonstrates how the game is made and loaded in PocketPC.</p>
<p style="color: #555;font-size: 90%;margin: 1em">I&#8217;d like to see the game itself in greater depth, and discuss how these are implemented into a course structure, and at least the predicted impact on learning.</p>
<p>Sums up with plenty of design challenges&#8211;so many broad and disruptive challenges leave me pessimistic.</p>
<p>Shows what Krutsch labels &#8220;simulated screenshots&#8221; of what a game might look like on iPhone (if it supported Flash).</p>
<p style="color: #555;font-size: 90%;margin: 1em">Exit Mr. Stein.</p>
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		<title>DT&amp;L08 Notes: Cognitive apprenticeships in online education</title>
		<link>http://flexknowlogy.learningfield.org/2008/08/07/dtl-2008-notes-cognitive-apprenticeships-in-online-education/</link>
		<comments>http://flexknowlogy.learningfield.org/2008/08/07/dtl-2008-notes-cognitive-apprenticeships-in-online-education/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 16:24:32 +0000</pubDate>
		<dc:creator>Jared Stein</dc:creator>
				<category><![CDATA[2008]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[cognitive apprenticeship]]></category>
		<category><![CDATA[DT&L08]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[online courses]]></category>
		<category><![CDATA[sessions]]></category>

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		<description><![CDATA[Notes taken at Distance Teaching and Learning Conference 2008 in Madison, Wisconsin.
Presenters: Tina Parscal, Maureen Hencmann
Session presents an extremely brief overview of cognitive apprenticeship. Uses obnoxious, unnecessary terms “more knowledgeable other&#8221; (MKO) instead of “expert”, and “less knowledgable other” (LKO) instead of learner.
Implementation aspects of cognitive apprenticeship educational approach:
Content
Modeling
Coaching
Scaffolding and fading
Articulation
Exploration
Reflection
Let learners decide what tools [...]]]></description>
			<content:encoded><![CDATA[<p style="color: #555;font-size: 90%;margin: 1em">Notes taken at <a href="http://www.uwex.edu/disted/conference/index.cfm">Distance Teaching and Learning Conference</a> 2008 in Madison, Wisconsin.</p>
<p>Presenters: <a href="http://www.linkedin.com/pub/3/948/1A8">Tina Parscal</a>, Maureen Hencmann</p>
<p>Session presents an extremely brief overview of cognitive apprenticeship. Uses obnoxious, unnecessary terms “more knowledgeable other&#8221; (MKO) instead of “expert”, and “less knowledgable other” (LKO) instead of learner.</p>
<p>Implementation aspects of cognitive apprenticeship educational approach:<br />
Content<br />
Modeling<br />
Coaching<br />
Scaffolding and fading<br />
Articulation<br />
Exploration<br />
Reflection</p>
<p>Let learners decide what tools to use to solve a problem</p>
<p style="color: #555;font-size: 90%;margin: 1em">Idea for application: Would it be neat to give 3 lessons that are optional, and give 3 different projects that may use some or all of those lessons?)</p>
<p>As part of cognitive apprenticeship, “facilitators” should “encourage discovery”. Learners should &#8220;Learn to learn&#8221;</p>
<p style="color: #555;font-size: 90%;margin: 1em">Does this help learners learn? If so, why? Does it cement or reinforce the important information or skills?</p>
<p>Prompt students to seek answers in a (general) document (learn to navigate the course and use resources&#8211;not spoon feeding).</p>
<p style="color: #555;font-size: 90%;margin: 1em">Is this annoying, inefficient? Is there a faster way to deliver the information? Or is learning to navigate a system (that they may never use again, or use infrequently) that important? (Counterpoint: you could send them to a system that they should use, but is this now an information management task? E.g. Google, Wikipedia, etc. Is that appropriate here, or better in a learning skills course? Do computer literacy courses require this?)</p>
<p>Write good questions and robust feedback.<br />
Discussion – articulation, reflection, exploration</p>
<p style="color: #555;font-size: 90%;margin: 1em">In a lot of ways, my DGM 2120 and 2740 courses are modeled on cognitive apprenticeship, though I&#8217;ve found that in 2120 greater structuring was necessary.</p>
<p>Course design has a lot of cute representative icons relating to the content. Are these useful? Will these symbols be used beyond the course? I&#8217;m always looking for how what we learn or do in class is applicable beyond the class.  That&#8217;s the epitome of education.</p>
<p>Shows off interactive Flash “office” to simulate a few questions principals might have to deal with daily, with MC options for responses to e-mail, phone call.</p>
<p style="color: #555;font-size: 90%;margin: 1em">Presenters walk through these pretty intensively, but I got lost thinking about the tool and the scenario as a learner. Participants need to be reminded to think about this as an example to reflect upon as an educator. We do reflect on this at the end.</p>
<p>Break into groups for corrabolative discussion.</p>
<p style="color: #555;font-size: 90%;margin: 1em">Exit, Mr. Stein.</p>
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